cdmagurus.com
11-10-2016, 10:10 AM
Virtual Reality isn’t yet a mainstream phenomenon. Sure, Samsung has sold (and given away) a lot of Gear VR (http://www.greenbot.com/article/3073568/android/the-best-apps-for-the-samsung-gear-vr.html) headsets. The-Oculus Rift (http://www.pcworld.com/article/3048483/hardware/oculus-rift-vr-headset-review-the-magical-yet-unfinished-birth-of-virtual-reality.html) and HTC Vive (http://www.pcworld.com/article/3051558/hardware/htc-vive-review-reach-out-and-touch-the-virtual-world.html) are building momentum, and Playstation VR is off to a strong start. It’s all good news for VR fans, but we’re still a long way from hundreds of millions of daily users.
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To read this article in full or to leave a comment, please click here (http://cdmagurus.com/article/3138033/android/daydream-view-review-sparse-content-is-all-that-stands-between-google-and-vr-greatness.html#jump)
More... (http://www.pcworld.com/article/3138033/android/daydream-view-review-sparse-content-is-all-that-stands-between-google-and-vr-greatness.html#tk.rss_all)