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04-05-2016, 11:11 AM
http://l3.yimg.com/bt/api/res/1.2/mcDqtR19N5.VdYvk3oF_TA--/YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PT EzMA--/http://media.zenfs.com/en-US/homerun/digital_trends_973/69e57aa390bcd54837fb6ec97b495c80 (http://news.yahoo.com/6-absolute-favorite-htc-vive-141517950.html)The launch of the HTC Vive finally brings full-motion virtual reality to the masses. There are quite a few games available at launch, so we’ve combed through the list and selected a few of our favorites. After playing everything the Vive has to offer at launch, these games, in addition to being fun in-and-of themselves, show off some of the exciting new possibilities for gameplay that VR brings to the table. Check back in the future as we play more games and update this list with our findings of the best the platform as to offer. All these games are available on SteamVR. Read our full HTC Vive review. Fantastic Contraption (Radial Games) The Vive’s motion controls and use of actual, physical space opens up some exciting possibilities for games that really let you get your hands dirty, and Fantastic Contraption is a perfect example. Based on a flash game from 2008 of the same name, Fantastic Contraption tasks you with using simple components, such as wheels and rods, to construct devices that move a goal object through the level and into the goal area. It’s conceptually reminiscent of the old Incredible Machine series, but with simpler components and a greater focus on physics. Unlike its predecessor where you simply used the mouse to connect parts and construct 2D contraptions, now you manipulate components directly with your hands in full 3D. The concept translates beautifully into the new medium, and getting down on your hands and knees to tinker with your contraption is gratifyingly immersive. Hover Junkers (StressLevelZero) While many of the titles currently available seem more like proofs of concept than anything else, Hover Junkers is a fully-realized and exciting multiplayer experience that has us hooked. It solves the problem of moving in a limited space by turning your small play area into the deck of a hover ship that you use to fly around the battlefield, collect junk, and trade blasts with your opponents. Collected junk can be used to bolster your defenses, creating walls for you to crouch behind. Shooting and reloading are handled with naturalistic gestures. Piloting around, ducking behind cover, and popping up to shoot at your enemies is as natural and immersive as any first person shooter we’ve ever played, so Hover Junkers serves as a fantastic ambassador for the genre. Elite: Dangerous (Frontier Developments) Space dogfighting from a cockpit perspective is one of the most immediately obvious ideas when you consider VR gaming, and Elite: Dangerous delivers on that promise handily. A starfighter’s cockpit is a great way to justify a seated VR experience. Frontier has been working on porting the game to VR ever since the Oculus DK1, and that level of iteration shows in the final product’s polish. Elite has a first-mover’s advantage of being one of the Vive’s launch titles longest in development, with a successful, multi-platform release already under its belt, so this open world space game will be a natural starting point for gamers who want a polished, proven experience. Job Simulator: The 2050 Archives (Owlchemy Labs) In a future where robots have replaced humans in all jobs, this simulator is the only way for people to experience what working was like. This tongue-in-cheek game places you in roles like office drone, convenience store clerk, or gourmet chef, and guides you through a variety of menial tasks. Each motion controller is a hand that can be used to grab and manipulate any of the objects surrounding you. Of course, you are free to ignore your instructions and cause chaos, as every workplace is full of fun interactions to discover. In practice it is essentially a point-and-click adventure game, but the immersion of VR and Owlchemy’s wry sense of humor makes this one of the funniest games we’ve played in ages. Final Approach (Phaser Lock Interactive) The iOS title Flight Control was one of mobile gaming’s first breakout hits, showing how touch controls could be used for new kinds of gameplay. It’s thus appropriate that a similar game would also demonstrate the built-in potential of the Vive’s motion controls. Like in its 2D forebear, your job in Final Approach is to manage a busy airport, guiding incoming planes and helicopters down to the runways. Each map is beautifully rendered to fit your virtual space, with you towering above it as a giant. Poke a plane with one of your hands and then trace a path down, but be careful to avoid collisions or overly-sharp turns that will cause the planes to crash. Guiding planes is broken up by minigames that have you zoom in to a first-person perspective to put out fires on planes or clear a runway of seagulls with an airhorn before jumping back up to a god’s eye view. Some levels also give you tasks such as helping move materials for construction sites with helicopters. The game itself is delightful, but its use of scale also points toward an exciting future for real-time strategy and god games where you can tower over miniature worlds and manipulate them directly. Tilt Brush (Google) Tilt Brush isn’t a game, per se, but it’s easily one of the most engrossing and medium-specific applications available for the Vive at launch. This Google-owned app utilizes the two motion controllers as a brush and palette, allowing you to paint in 3D space. The palette in your off hand lets you select brushes and colors, manage system settings, and apply a number of tools like a straight edge or a mirroring axis. Your dominant hand holds the brush, which can quickly change scale on the fly with the touchpad. In addition to standard options such as oil paint, marker, or dry brush, the palette also includes effects brushes like smoke, fire, and stars to help bring your creations to life. Tilt Brush doesn’t quite have all of the tools yet that you might need in order to make it a professional workhorse (like the ability to create standard, geometric forms), but it’s nevertheless a fantastic and intuitive way to quickly sketch out ideas in 3D. Unlike many of the game’s released so far that simply port existing genres into VR without fundamentally altering the gameplay, VR painting/sculpting is a categorically different experience, and has the potential to become an enormously important sector of the industry.



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