Wireless News
03-18-2016, 12:00 PM
http://l.yimg.com/bt/api/res/1.2/76z_9Oc2nK4BPndxwrN4Og--/YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PT EzMA--/http://media.zenfs.com/en-US/homerun/digital_trends_973/30f38cd4ab03cde78f01f7da8334fdab (http://news.yahoo.com/oculus-rift-never-going-touch-152956601.html)The HTC Vive and PlayStation VR are set to both feature new controllers that are able to track hand movements, making for a more immersive virtual reality experience. The Oculus Rift, however, will not include these kinds of controllers until later in the year. Why? Well, because the company wanted to focus on the games for the headset first. Palmer Lucky, Oculus’ founder and-inventor, recently gave an interview discussing the fact that the Oculus Rift won’t launch with Touch controllers, suggesting that instead he wanted users to control games with what they’re used to — gamepads. Related:- Hang out with your friends in virtual reality with vTime, the social network for VR “We never planned on launching Touch with Rift,” said Lucky in an interview with Ars Technica.-“We’re going to have a really great Touch lineup later in the year, but we really wanted to focus on the games people have been working on for years with gamepads right now.” The decision is a diversion from what other companies are doing, but Lucky certainly seems to have his reasons. According to Lucky, he didn’t want to push Touch controllers onto consumers and consequently raise the price of the Oculus Rift package, because consumers might not even- want Touch controllers yet. Additionally, Touch controllers will only be compatible with a handful of games at launch, making them useless for users who don’t have those games. Still, the lack of Touch controllers will be a big omission for some users, especially because it will greatly add to virtual reality the experience. Instead of simply being able to reach into the virtual environment, users will have to control games with traditional gamepads. According to Lucky, the launch of the Oculus Rift will take multiple years. Sure, the headset itself is set to launch in only a few weeks, but consumer adoption isn’t going to be immediate, and the hardware being released will reflect that. Even when Oculus’ Touch controllers are released, it will take some time for consumers to get used to them and start using them easily. Of course, that does give other companies a competitive edge in the meantime, but Oculus thinks its exclusive content and the hype surrounding its headset will help alleviate that.
More... (http://news.yahoo.com/oculus-rift-never-going-touch-152956601.html)
More... (http://news.yahoo.com/oculus-rift-never-going-touch-152956601.html)