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View Full Version : The virtual reality of Sundance, Day 3: blissed out



Wireless News
01-25-2016, 05:00 PM
http://l3.yimg.com/bt/api/res/1.2/ozJMSeW1G0UW0avGNx3PXQ--/YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PT EzMA--/http://media.zenfs.com/en-US/homerun/verge.vox.com/f0c12e553440bfb3fb0b51bb8996252a (http://news.yahoo.com/virtual-reality-sundance-day-3-204045433.html)When I get out, its creator apologizes for springing an orgy on me without warning, and we laugh about how this will never, ever make it onto a Sundance Google Cardboard app. Weird, blissful VR isn't the kind of VR I usually look for — my-favorite Oculus Rift demo is the closest thing you can find to that elevator shootout scene in-The Matrix. When I say this, I'm not just talking about any VR experience that could vaguely be described as "trippy." I'm talking about projects that feel like they belong in the idealistic '90s-Deadhead period of virtual reality, when The Wall Street Journal and Mondo 2000 alike-would interview-Jaron Lanier about being a psychedelic lobster and creating an "oriental carpet" that reoriented itself in physically impossible ways.



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