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View Full Version : The virtual reality of Sundance, Day 1: art is money



Wireless News
01-23-2016, 06:41 PM
http://l2.yimg.com/bt/api/res/1.2/ICElbP77Rxq6LHHds_MpPQ--/YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PT EzMA--/http://media.zenfs.com/en-US/homerun/verge.vox.com/da4dc24589f7591c0ccf619dc8ac4c32 (http://news.yahoo.com/virtual-reality-sundance-day-1-222052500.html)It's hard to imagine what New Frontier, Sundance's program for experimental storytelling, would look like had virtual reality not exploded. New Frontier's selections can be divided loosely into experiences for a plethora of cheap mobile headsets, and ones for the few high-end Oculus Rift and HTC Vive stations that line the gallery walls. The former category is what's usually described as "VR for the masses," and you don't even need to be at Sundance to see several pieces — they're already available through Samsung's $99 Gear VR and Google Cardboard, which is so cheap it's handed out for free during advertising campaigns.



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