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View Full Version : Sci-fi shooter Titanfall hits mobile in 2016



Wireless News
10-29-2015, 05:00 PM
http://l.yimg.com/bt/api/res/1.2/SklW.d2q8AJjULuwjX3tyw--/YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PT EzMA--/http://media.zenfs.com/en-US/homerun/digital_trends_973/fc8a9d791d118e9f256772e172209efd (http://news.yahoo.com/sci-fi-shooter-titanfall-hits-203651932.html)Respawn Entertainment’s sci-fi mech shooter series Titanfall-will continue on iOS and Android devices with an upcoming slate of games from developer Particle City. Originally released as a PC and Xbox console exclusive in 2014, Titanfall will see a shift in gameplay and development staff with the first mobile entry in the series, due to launch worldwide in 2016. Related: -Suit up: Titanfall 2 confirmed for Xbox One, PS4, and PC Titanfall creator Respawn Entertainment and partner company Nexon have jointly invested in mobile games developer Particle City in order to release “several new and original smartphone and tablet games based on the expansive sci-fi universe of Titanfall ,” the companies announced this week. The “multi-game, multi-year partnership” will establish Titanfall ‘s multiplatform presence starting next year. “Our partnership with Nexon is momentous for many reasons,” Respawn Entertainment’s CEO and co-founder Vince Zampella stated. “Nexon’s unrivaled publishing network and free-to-play expertise will allow Titanfall to reach new global audiences. And with Particle City, we are closely collaborating to create all-new standalone games with original gameplay experiences that expand the Titanfall universe to players everywhere.” The move to mobile represents a significant shift in focus for Respawn Entertainment and the Titanfall brand. Titanfall ‘s sole console and PC release to date targeted a hardcore playerbase with gameplay that combined traditional first-person shooting mechanics with advanced traversal elements. 2014’s Titanfall featured limited single-player content, instead placing its focus squarely on multiplayer competition. Prior to Respawn Entertainment’s founding, CEO Vince Zampella worked on several entries in Activision’s Call of Duty series as a member of development studio Infinity Ward. After being dismissed in the wake of Call of Duty: Modern Warfare 2 ‘s release, Zampella and fellow Infinity Ward veteran Jason West formed Respawn Entertainment in 2010. Many members of Modern Warfare 2 ‘s development staff subsequently left Infinity Ward in order to join Zampella and West at Respawn. Zampella later co-founded mobile studio Particle City, and will serve in a creative advisor role for the company’s upcoming Titanfall projects. A release date for Titanfall ‘s first mobile game is not yet known.



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